English Alliance

English Alliance is a programme run under the Standing Committee on Language Education and Research (SCOLAR). The programme focuses on providing primary school students with pleasurable English learning experiences to arouse their interest, develop an appreciation as well and boost their confidence in using English.

Under English Alliance, Teacup delivers five programmes to the local primary and special educational needs schools. These five programmes are Story Quest, Language Lab, Bookworm, Dr Grammar, and English Mania.

In this school year 2023-24, we are offering Story Quest for Primary 1-2, Language Lab for Primary 3-4 and Bookworm for Primary 5-6.

Title Story Quest
Theme Authentic and Creative use of English
Duration School Year 2023/24
Target Group P1 and P2 students
Key Learning Stage Storytelling
Target Skills Reading, writing, speaking, comprehension and kinesthetics
Targeted number of schools 60 schools (both mainstream and SEN schools)
Learning mode Face-to-face lessons and digital learning platform

 

Theme and Summary

The ‘STORY QUEST’ programme is designed to align with the broader theme of SCOLAR’s English Alliance theme ‘Authentic and Creative use of English’.

This programme is designed to introduce English language words and phrases among Primary 1 and 2 students through a STEAM-paired story and by using a blended teaching method: reading, writing, speaking, comprehension and kinesthetic tactile games.

Objectives

The objectives of this programme are:

  1. To improve reading skills in English through the use of creative story reading, choral reading, and echo reading;
  2. To enhance fluency in speaking and comprehending words, phrases, and sentences in English through concept-checking questions and inquiry-based student engagement during lesson;
  3. To strengthen vocabulary by introducing new words, raising phenomics awareness and exploring language pattern through lesson-based reading and writing activities.
  4. To motivate students to express ideas and thoughts in an organised manner to an English speaking audience;
  5. To stimulate critical thinking skills, interpret inputs and understand inferences by engaging in a quest to find a suitable conclusion to the story; and
  6. To activate schema and build connections through engaging in designing and creating their own lesson-based project.
Title Bookworm
Theme Authentic and Creative use of English
Duration School Year 2023/24 and 2024/25
Target Group P5 and P6 students
Key Learning Stage Bookmaking
Target Skills Composition, articulation, expression, and communication
Targeted number of schools 60 schools (both mainstream and SEN schools)
Learning mode Face-to-face lessons and digital learning platform

Theme and Summary

The ‘BOOKWORM’ programme is designed to align with the broader theme of SCOLAR’s English Alliance theme ‘Authentic and Creative use of English’.

This programme is designed to develop composition, communication, and creative expression through bookmaking with a STEAM-paired story theme and its related language arts activities encompassing reading, writing, grammar, vocabulary building, and interactive games.

Objectives

The objectives of the programme are:

  1. To promote language learning skills through blended teaching and learning strategies that promote student engagement in using English language in a purposeful manner both within and outside classrooms;
  2. To develop reading, writing, speaking, comprehending and using English phrases and sentences for effective communication in in a variety of situations;
  3. To inculcate positive values and attitude in learning and application of English language and to create language-rich environment encompassing learning diversity;
  4. To motivate independent learning through in-lesson projects and post-lesson digital language learning activities; and
  5. To provide a flexible and fun-filled language learning opportunity for students to explore, enrich and expand their language horizon.
Title Language Lab
Theme Authentic and Creative use of English
Duration School Year 2023/24
Target Group P3 and P4 students
Key Learning Stage Puppetry
Target Skills Conversation, comprehension, creation, and communication
Targeted number of schools 60 schools (both mainstream and SEN schools)
Learning mode Face-to-face lessons and digital learning platform

 

Theme and Summary

The ‘LANGUAGE LAB’ programme is designed to align with the broader theme of SCOLAR’s English Alliance theme ‘Authentic and Creative use of English’.

This programme is designed to develop conversation and communication skills using puppets in context of a STEAM-paired story along with related language arts activities encompassing reading, writing, grammar, vocabulary building, puppet making, and interactive games.

Objectives

The objectives of the programme are:

  1. To promote language learning skills through blended teaching and learning strategies that promote student engagement in using English language in a purposeful manner both within and outside classrooms;
  2. To develop reading, writing, speaking, comprehending and using English phrases and sentences for effective communication in in a variety of situations;
  3. To inculcate positive values and attitude in learning and application of English language and to create language-rich environment encompassing learning diversity;
  4. To motivate independent learning through in-lesson projects and post-lesson digital language learning activities; and
  5. To provide a flexible and fun-filled language learning opportunity for students to explore, enrich and expand their language horizon.
Title Dr. Grammar
Theme Authentic and Creative use of English
Duration School Year 2024/25
Target Group P1 and P2 students
Key Learning Stage Board Games
Target Skills Listening, comprehending, and communicating
Targeted number of schools 60 schools (both mainstream and SEN schools)
Learning mode Face-to-face lessons and digital learning platform

 

Theme and Summary

The ‘DR. GRAMMAR’ programme is designed to align with the broader theme of SCOLAR’s English Alliance theme ‘Authentic and Creative use of English’.

This programme is designed to develop listening, comprehending, and communicating skills through board games centred around a STEAM-paired story theme and its related language arts activities encompassing reading, writing, grammar, and vocabulary building.

Objectives

The objectives of this programme are:

  1. To promote language learning skills through blended teaching and learning strategies that promote student engagement in using English language in a purposeful manner both within and outside classrooms;
  2. To develop reading, writing, speaking, comprehending and using English phrases and sentences for effective communication in in a variety of situations;
  3. To inculcate positive values and attitude in learning and application of English language and to create language-rich environment encompassing learning diversity;
  4. To motivate independent learning through in-lesson projects and post-lesson digital language learning activities; and
  5. To provide a flexible and fun-filled language learning opportunity for students to explore, enrich and expand their language horizon.
Title English Mania
Theme Authentic and Creative use of English
Duration School Year 2024/25
Target Group P3 and P4 students
Key Learning Stage Comic book making
Target Skills Creative writing, speaking, articulating, and presenting
Targeted number of schools 60 schools (both mainstream and SEN schools)
Learning mode Face-to-face lessons and digital learning platform

 

Theme and Summary

The ‘ENGLISH MANIA’ programme is designed to align with the broader theme of SCOLAR’s English Alliance 2023/24 and 2024/25 theme ‘Authentic and Creative use of English’.

This programme is designed to develop creative writing, speaking, articulating, and presentation skills through comic book making centred around a STEAM-paired story theme and its related language arts activities encompassing reading, writing, grammar and vocabulary building.

Objectives

The objectives of this programme are:

  1. To improve creative writing and thinking skills in English through comic book making activity;
  2. To enhance the visual, auditory and comprehension skills by following instructions and responding to concept checking questions during the lesson;
  3. To build confidence and fluency in language use by motivating students to narrate and present their comic book in English to their peers;
  4. To strengthen vocabulary by raising phenomics awareness and exploring language pattern through lesson-based reading and writing activities.
  5. To stimulate critical thinking skills, interpret inputs and understand inferences by engaging in lesson-based problem solving and decision-making games; and
  6. To activate schema and build connections through engaging in designing and creating their own lesson-based project.